Profile PicturePENCIL Park
$31.50

Reach : AEssential Kit

18 ratings
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Reach : AEssential Kit

$31.50
PENCIL Park
18 ratings

Black Friday and Cyber week Discount: $42 $31.50

The handy, modular, and evolving tool for your workflow!

Reach aims to offer the most apparent way to the After Effects arsenal while bringing many original tools, from simple to sophisticated.

With Reach, you can find and execute anything, whether one of your expressions, an effect, a preset, a plugin, or a script... everything is accessible with the search bar. You can also add your search results to your bookmark list. Moreover, you benefit from almost 50 exclusive features (add Mark to layers with Expressions, Sync a property to Audio etc.) and a flexible interface with exclusive features: Anchor Point Mover, Add a save a watermark, Align to A Selected Object, and so on. You also have Easing sliders and a toolbar to improve your workflow. 
Created by motion designers for motion designers, Reach is constantly evolving based on your feedback.

Enjoy numerous features embedded in Reach, Plus:

Reach responsive search-&-click UI allows you to execute AE Commands, search for all Scripts, dock/undock them on the fly, and find all your Effects, Plugins, Presets & a lot more.
Inject our Pre-written expressions, create some, edit, and store them. Above all, you can bookmark everything!

  • Access to AE Commands
  • + Apply and Toggle All  Your Effects
  • + Your  Presets
  • + Your  Plugins
  • + Launch, Dock and Un-dock Your  Scripts
  • + Enjoy numerous Features 
  • + Pre-written Expressions
  • + Expressions  Editor + Script Helper + Storage
  • + Anchor Point Mover
  • + Screen Capture Button
  • + 2 Sliders to  Ease Your Keyframes  Bookmark Manager, A Dynamic UI ...And a Responsive Search Bar to Reach Them All!
  • 1-Click-Solution bar (optional footer)
  • Center An Object
  • Resize A Layer to Comp size | To Comp Width | To Comp Height
  • Round | Butt Caps & Joins
  • Ungroup The Shapes
  • Remove Effects And Expressions
  • Crop and Precompose A Layer
  • Un-Precompose A Layer
  • Bake The Expressions
  • Organize Project Items
  • Empty Memory & Disk Cache



Easing toolset

Footer toolset

In addition to effects, presets and extensions, and in addition to direct and customizable features, you can access and bookmark:


AE Natives Commands:
Add To Media Encoder
Add To Render Queue
All Text Transform Properties
Auto Orient Orient Along Path
Auto Trace Path
Bake property / Convert Expression To Keyframes
Cam View Back
Cam View Bottom
Cam View Front
Cam View Left
Cam View Right
Cam View Top
Camera: 3D Create Orbit Null
Center Anchor Point In Layer
Clear Guides
Composition Flowchart
Composition Settings
Consolidate All Footage
Convert Audio To Keyframes (AE 2022)
Convert Shape
Convert To Editable Text
Copy Expression Only
Copy With Property Links
Create Masks From Text
Create Protected Region
Create Shapes From Text
Create Shapes From Vector Layer .Ai .Eps
Create Stereo3 Drig
Crop Composition To Region Of Interest
Deselect All
Disable Expressions
Edit In Adobe Audition
Edit Original
Enable Expressions
Enable Protected Region
Export Guides
Extract Work Area
Fit Comp
Fit Comp Height
Fit Comp Width
Flip Horizontal
Flip Vertical
Free Transform Points
Freeze Frame
Freeze On Last Frame
Generate Markers From Audio Beats
Generate Markers From Audio Events
Group Shapes
Guide Layer
Hide Locked Masks
Hide Other Video
Import Guides
Last Effect
Layer 3D Orientation
Layer Add Stroke
Layer Alpha Add
Layer Alpha Inverted Matte
Layer Alpha Matte
Layer Bevel And Emboss
Layer Center In View
Layer Collapse
Layer Color Overlay
Layer Convert To Editable Styles
Layer Create Intro
Layer Create Outro
Layer Drop Shadow
Layer Environment Layer
Layer Feather Falloff
Layer Gradient Overlay
Layer Inner Glow
Layer Inner Shadow
Layer Inverted
Layer Lock
Layer New Camera 3d
Layer Outer Glow
Layer Quality Best
Layer Quality Bicubic
Layer Quality Bilinear
Layer Quality Draft
Layer Remove All
Layer satin
Layer settings
Layer show All Styles
Layer smooth
Layer styles
Layer switch Motion Blur
Layer switch Shy
Layer switch Solo
Lift Work Area
Line Anchor
Link Focus Distance To Layer
Link Focus Distance To Point Of Interest
Lock Guides
Lock Other Masks
Look at all Layers
Look at selected layers
Mask And Shape Path
Mask Expansion
Mask Feather
Mask Interpolation
Mask Opacity
Mask Shape
Move Layer Down
Move Layer To Bottom
Move Layer To Top
Move Layer Up
New Adjustment Layer
Open Script Editor
Pre Compose
Pre Render
Previous Keyframe
Purge All Memory
Purge All Memory And Disk Cache
Purge Image Cache Memory
Purge Snapshot
Purge Undo
Reduce Project
Remove All Masks
Remove All Text Animators
Remove Mask
Remove Unused Footage
Reveal All Modified Properties
Reveal Comp In Pw
Reveal Expression Errors
Reveal In Explorer
Reveal In Timeline
Reveal Layer Source In Project
Select Equal Keyframes
Select the Following Keyframes
Select Label Group (Selecting a layer)
Select Previous Keyframes
Separate Dimensions
Set Focus Distance To Layer
Set Poster Time
Shape Fill Color
Show Grid
Show Guides
Show Layer Controls
Show Rulers
Snap To Grid
Snap To Guides
Split Layer
Stroke Color
Stroke Width
Switch3 Dview
Sync Property To Audio Beats
Text Anchor Point Animator
Text Line Spacing
Text Opacity Property
Text Scale
Time Reverse Keyframes
Time Reverse Layer
Time Stretch
Trim Comp To Work Area
Ungroup Shapes
Unlock All Layers
Unlock All Masks

Exclusive Features:
Create Projects .aep from Comps
Fit Adjustment L. Above Layer(s)
Add Bounce with Controllers to a Property
Add Trimmed Solid Under Selected Layer(s)
Sound System (audio layer)
Delete/Clear/Reset Layer(s) Fx
Color Label Per Layer Type
Auto Crop and Precomp Layer(s)
Master Null For Layer(s)
Create Golden Ratio Map
Explode Shape Layer(s)
Mirror Keyframes
Organize Project Folder
Select 3D Layer(s)
Select Cameras
Select Guides
Select Light Layer(s)
Select Nulls
Select Shape layers
Select Text Layer(s)
Precompose With Attributes
Precompose Without Attributes
Clear Expressions
Reset Layer(s) Anchor Point
Reset Layer(s) Position
Reset Layer(s) Rotation
Reset Layer(s) Scale
Add Guides All Around an Object
Setup Guides as Rule Of Third
Stroke: Round Join And Cap
Trim layer To Another
Trim Layer(s) Until the End of Work Area
Unprecompose Layer
Grid / Distribute Layer(s)
Import Text File in Text Paragraph
Switch to JS engine
Layer Rename Source Name (match)
Set Markers / Interval
Beat Per Minutes & Measures
Easy 3D Camera with Controllers
Set Markers to Keyframed Properties
Sort Layers (inPoint)
Soap Opera Effect
Rename Layer(s) Using Effects
Join (Cancel) Separate Dimensions
Remove Selected Keys
Set Markers on Layers With Expressions
Open Project Folder
Scale / Resize Composition
Enable/Disable All Expressions
Collect/Assemble End-to-end Footage[Video]
Beat / Sound Audio Sync Music Reactions
Separate Joined Dimensions [Pos.Anch.Point]
Set Layers to Classic 3D
Set Layer Markers as Comp Markers
Add/Save Your logo / Watermark
Control Loops
Randomize Layers Position
Handy Pins [Nulls for Puppet Engine]
Remove Empty Folders From Project

Continuously evolving...Stay Yuned!


Adobe Expression Language Reference, Embedded in the expressions editor (1 click):
acceptsLights
acceptsShadows
active
activeCamera
add(vec1, vec2)
ambient
anchorPoint
aperture
audioActive
audioLevels
bgColor
blurLevel
castsShadows
chapter
clamp(value, limit1, limit2)
color
colorDepth
comment
comp(name)
coneAngle
coneFeather
createPath()
cross(vec1, vec2)
cuePointName
dataKeyCount()
dataKeyTimes()
dataKeyValues()
dataValue()
degreesToRadians(degrees)
depthOfField
diffuse
displayStartTime
div(vec, amount)
dot(vec1, vec2)
duration
ease(t, tMin, tMax, value1, value2)
ease(t, value1, value2)
easeIn(t, tMin, tMax, value1, value2)
easeIn(t, value1, value2)
easeOut(t, tMin, tMax, value1, value2)
easeOut(t, value1, value2)
effect(index)
effect(name)
enabled
eventCuePoint
focusDistance
footage(name)
frameDuration
framesToTime(frames, fps =)
frameTarget
fromComp(point, t=time)
fromCompToSurface(point, t=time)
fromCompVec(vec, t=time)
fromWorld(point, t=time)
fromWorldVec(vec, t=time)
gaussRandom()
gaussRandom(maxValOrArray)
gaussRandom(minValOrArray, maxValOrArray)
hasAudio
hasParent
hasVideo
height
hexToRgb(hexString) 
hslToRgb(hslaArray)
index
inPoint
inTangents()
intensity
invert
isClosed()
key(index)
key(markerName)
layer(index)
layer(name)
layer(otherLayer, relIndex)
length(point1, point2)
length(vec)
lightTransmission
linear(t, tMin, tMax, value1, value2)
linear(t, value1, value2)
lookAt(fromPoint, atPoint)
loopIn(type='cycle', numKeyframes=0)
loopInDuration(type='cycle', duration=0)
loopOut(type='cycle', numKeyframes=0)
loopOutDuration(type='cycle', duration=0)
marker
marker.key(index)
marker.key(name)
marker.nearestKey(t)
marker.numKeys
mask(index)
mask(name)
maskExpansion
maskFeather
maskOpacity
Math.abs(x)
Math.acos(x)
Math.acosh(x)
Math.asin(x)
Math.asinh(x)
Math.atan(x)
Math.atan2(y, x)
Math.atanh(x)
Math.cbrt(x)
Math.ceil(x)
Math.clz32(x)
Math.cos(x)
Math.cosh(x)
Math.E
Math.exp(x)
Math.expm1(x)
Math.floor(x)
Math.fround(x)
Math.hypot([x[, y[, …]]])
Math.imul(x, y)
Math.LN10
Math.LN2
Math.log(x)
Math.log10(x)
Math.LOG10E
Math.log1p(x)
Math.log2(x)
Math.LOG2E
Math.max([x[, y[, …]]])
Math.min([x[, y[, …]]])
Math.PI
Math.pow(x, y)
Math.random()
Math.round(x)
Math.sign(x)
Math.sin(x)
Math.sinh(x)
Math.sqrt(x)
Math.SQRT1_2
Math.SQRT2
Math.tan(x)
Math.tanh(x)
Math.trunc(x)
metal
mul(vec, amount)
name
nearestKey(t)
noise(valOrArray)
normalize(vec)
normalOnPath()
ntscDropFrame
numKeys
numLayers
opacity
orientation
outPoint
outTangents()
param(index)
param(name)
parent
pixelAspect
pointOfInterest
pointOnPath()
points()
position
posterizeTime(framesPerSecond)
propertyGroup(countUp = 1)
propertyIndex
radiansToDegrees(radians)
random()
random(maxValOrArray)
random(minValOrArray, maxValOrArray)
rgbToHsl(rgbaArray)
rotation
rotationX
rotationY
rotationZ
sampleImage(point, radius = [.5, .5], postEffect=true, t=time)
scale
seedRandom(offset, timeless=false)
shadowDarkness
shadowDiffusion
shininess
shutterAngle
shutterPhase
smooth(width=.2, samples=5, t=time)
source
sourceData
sourceRectAtTime(t = time, includeExtents = false)
sourceTime(t = time)
specular
speed
speedAtTime(t)
startTime
sub(vec1, vec2)
tangentOnPath()
temporalWiggle(freq, amp, octaves, amp_mult, t)
thisComp
thisLayer
thisProperty
time
timeRemap
timeToCurrentFormat(t , fps, isDuration )
timeToFeetAndFrames(t , fps, framesPerFoot, isDuration )
timeToFrames(t, fps , isDuration )
timeToNTSCTimecode(t , false, isDuration)
timeToTimecode(t , timecodeBase, isDuration)
toComp(point, t=time)
toCompVec(vec, t=time)
toWorld(point, t=time)
toWorldVec(vec, t=time)
url
value
valueAtTime(t)
velocity
velocityAtTime(t)
wiggle(freq, amp, octaves=1, amp_mult=.5, t=time)
zoom

Cheers!

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